Triptych Talk!

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by roleplayers, for roleplayers

Countdown to Youma!

June 22nd, 2010

Our local convention started by my own friend Morgan, is entering its sixth year. He has asked us back each year, and each year the convention has outgrown its previous site.

YoumaCon 2010 is running this year at the Detroit Marriott at the Rennaissance Center from October 28-31. Early registration is nearly over, but you can still register from July through September for only $40.  Featured guests will include anime phenom Vic Mignogna and the talents of Neil Cicierega, Alora Lanzillotta, Ming Doyle, and Emmy Cicierega; but if the great guests aren’t your cup of tea,  the anime themed convention will also host ton of gaming events–including MMO play on the largest screens in gaming!

As usual, I will be offering crash space and organizing a drive into the D for the three nights of Youmacon, but for those of you interested, there will be rooms available at the Marriott.  Come on out and help us exceed all expectations yet again at Youmacon 2010!

“Once More Unto the Breach”

June 21st, 2010

Once more unto the breach,
  dear friends, once more;
Or close the wall up
  with our English dead.
In peace there’s nothing
  so becomes a man
As modest stillness and humility;
But when the blast of war
  blows in our ears,
Then imitate the action of the tiger

Henry V, Act III, Scene 1
________________________________

Years have passed since that first fateful day when Turus Thalanaar rolled up to the gates of Karazhan among all those established raiding guilds, and slowly filed in.  It took us eight weeks and two raid teams before we finally got it right, and met the Prince.  And what did raiding give us?  Concern, that we were headed down the golden road toward what ends might include any of our dreams for roleplay on our server.  Fear, that competition would lead to in-fighting over progression and–of all things–gear.

And there were casualties, along the way.

Thalanaar is probably unique in the respect that it’s spawned four raiding guilds whose successes have outnumbered and outshined most of the “established” raid guilds that existed at the same time, and in that we can take some comfort in the fact that we must have been doing something right.  But ultimately it seemed that the fears so many had been realized, and roleplay could simply not exist within a firm raiding schedule, and each time the ending was the same.

“The Dream had turned to ashes.
The wheat had turned to straw.
And someone asked the question,
‘What was the dying for?’”

“The living can’t remember.
The dead no longer care….
but next time, it won’t happen.
Upon my soul, I swear.”

Well, we tried for the most part to stay out of any serious raiding, instead letting our individual raiders alone or in groups head out and work with other guilds to try to find the progression that would satisfy their “itch,” and for a while that seemed for most to be enough.  But as time slides toward Cataclysm and more and more players ask, “Why aren’t we?” I begin to run out of reasons.  And “well, we just don’t” has never been a good reason for a smart crowd.

So, this evening, Tsochi was named the first raid lead we’ve had in a little over a year, and we’re going to write a calendar for our own team.  And this time, with our character firmly clasped around us, we wait for the dawn.

The Old World

June 20th, 2010

We are rapidly approaching the day when Old World raiding will change forever. This weekend, we assaulted Magtheridon’s Lair, the Blackwing Lair, and prepared for a jaunt into Ahn’Qiraj, seeking the raid rewards and achievements that come from clearing the content of yesterday’s Warcraft.

The excellent content is rendered rather easy for the bulk of the raid, but there are still mechanics that can kill. We have scheduled additional raids each week for the old world, with the intentions of clearing the rest of the Old World content over the rest of the month, and hopefully beyond for all those interested in the related achievements and possibly some interesting loot.

Account Security

June 16th, 2010

This is a semi-regular reminder to all our friends that enjoy the World of Warcraft that the hackers are still out there, and still trying to steal your stuff.

Lately, hackers are using more and more elaborate methods to try to trick you into giving away your personal information, but there are a few tips and tricks you can use to stay safe.

Raidy the Rhino. Anybody remember this little stunt? A group of hackers devised their own non-combat pet using a Northrend rhino skin, and sent out thousands of emails claiming that players could fill out a survey, and in return receive the new “Raidy” pet. It resulted in a record number of account compromises, because the hackers used Blizzard fonts, backgrounds and images–but more because it offered the perfect prize at the bottom of the proverbial box. The only clues that this was not in fact a Blizzard message, was the fact that the background pages and the pasted in rhino didn’t quite line up in the email. Whoever had constructed the forgery was skilled with paint, but not apparently with html programming and email.

In the recent hype surrounding the Cataclysm Beta, new surveys have popped up, offering a less crafty email that “guarantees” participation in the final release Beta for the players who “act fast” and return the completed survey.

Fortunately the message was forwarded to the Warcraft forums, and exposed as a forgery before it could have any widespread effect.

A note of caution, however, for players everywhere: hackers are also using Adobe, adware and email to continue to phish for your account information. So, how do you stay safe? Easy! First, create a totally anonymous email that no one can identify with you. Use a long, strong encryption password, and physically write it down if you can’t remember it. Hackers can read your email, see your keystrokes and read what you store on your clipboard if you’re trying to copy/paste, but there are programs out there that can save and retrieve passwords for you. They aren’t very expensive, but they use a layer of encryption that hackers won’t be able to breach. For your Battle.net email, set up a safe list that identifies only Blizzard emails, and send everything else to your junkmail folder (and set it to delete automatically). That way the only messages you get from the Battle.net email should be from Blizzard.

Next, create another equally anonymous email for your browsing and chatting habits, and to quote the old saying, “Never the t’wain shall meet.” Never associate these two emails in any way. Finally, for your browsing email, set up a similar safe list, but this time, keep Blizzard addresses off of it, so you won’t receive any spam claiming to be from Blizzard staff.

Last step, and as an added layer of protection, you can get the Authenticator. It gives you a free pet, and $7 is a small price to pay for an added layer of security. Just remember, you use your Authenticator for one reason, and one reason alone: to log in to the game client. If you’re using it anywhere else, you’re probably giving someone your account information.

If ever you receive an email that asks you to take actions, log in to the account administrator yourself. NEVER follow links provided in an email, no matter how legit they appear to be; and forward any email your receive from “Blizzard” to hacks@blizzard.com. If it’s real, they’ll tell you so.

However, if you’ve followed all these steps for account safety, as I have, you should never receive an email that will be likely to compromise your account security. Remember, you have the power here. Don’t give it away. Battle on, heroes!

The Blue Recluse

June 16th, 2010

Tonight the Triptych welcomed Diosh, a visitor from the new guilds that have been offering their own flair for roleplay in our normal watering hole. There had been a few tense nights when a number of our folks wondered, “Who the heck are these guys?” because we seemed to have been joined by another organized group, that no one had ever really encountered before. And we wondered just where they had all come from.

Well, this evening Diosh was welcomed into the Triptych for the first time, and after a short discussion the officers of the Triptych–encouraged by the verbal excellence of Kateri–have agreed that these two groups should work together, and share our stories. However, the Pig and Whistle in Old Town was big enough for one group… not two.

Diosh and her folk had already recognized the problem, and were planning to head to the Blue Recluse or the other empty bar in the Park, and with a little more discussion they’ve agreed to let us join them!

Big thanks to Diosh for being willing to take that first, massive step, and trust us with her group and her time. She, Kateri and Jade really take a lot of the credit for this happening in the first place.

Just Deserts

June 16th, 2010

Griefers are exemplified by their own culture.

Sometimes a griefer is someone who had a bad day, who decides to go roll a lowbie town til they feel better, and sometimes their activities take days to months of planning for one massive, disturbing event. Today, one of our own was minding her own business in Zul’Drak when two griefers decided to stealth themselves and dance into her AOE. They liked their game so much that they continued for over half an hour. And when we sent an 80 to lay down the law and remind them there was always a bigger fish, they brought eight of their buddies, and it was obvious that far from any flight master or questgiver, they had this in mind in the first place.

That’s when the Triptych emptied its barracks, and fifteen of us went into Zul’Drak, hunting down the griefers and giving them a taste of their own medicine. Most of them never engaged, and ran like roaches in a freshly lit room. The one moron that stayed fell down, and was at least smart enough to stay down until he unflagged.

Since they continued to linger, we all waited while their victim partied with a group that could fully buff her, and then waited around while she completed all her quests in that area. Then we stuck around and helped around player who wasn’t connected to the mess at all.

She must have been a little surprised when a dozen of us swooped in and said, “Need a hand?”

There have been days I have been very proud of the Triptych and its solidarity, and tonight we sent that same message we have impressed to our community over many months of hard work and dedication: you mess with one of us, you mess with all of us.

“Four!”

June 16th, 2010

The word “fore!” used to be used by golfers warning that they were sending a ball onto the midway when they knew there was a possibility that it would fall near or potentially strike another golfer. It was not only good courtesy; it was good safety sense, because a golf ball traveling at over one hundred miles an hour could prove fatal.

Well, tonight we yelled “Four!” because not only were we out to succeed, we were dangerous doing it. We organized the Tuesday weekly event, as we have every Tuesday for months, and it became apparent there was still a lot of interest.

A number of folks logged in and asked about the weekly, and Primal Myths ran the second ten man, with intentions to form a 25-man out of the two groups if the interest kept growing. Then Maldane whispered that Iamdori was putting together her weekly 25, and we sent a group there. And finally while we were on that run, a fourth ten man group ran out of all the folks left over.  I’d just like to say “Thanks!” to all our raider friends and their guilds who helped put together a remarkable Tuesday for us.  More people got their weekly event down this week than we have ever managed before–something I hope to see us continue.

Welcome to our new Editor

June 15th, 2010

“Now is the time for all good men to come to the aid of their country.”

No different in need and no less clear in purpose, today we greet a new editor for the Triptych Talk! blog. Jensine Mikkal has been a valued member for nearly two years, and while separated from us by a tour of duty overseas, Jensine has returned with the same energy, the same drive, so get ready for lots of great stories and a new perspective for our daily blog.

Cataclysm Beta

June 14th, 2010

Giddy is at it again! There was a recent opportunity to enter our guild, Turus Thalanaar into a contest through Blizzard. What is the prize for this contest you ask? Well it is 10 spots for beta testers! Which means, not only will our illustrious lead possibly be able to test… but 9 of his closest friends too! No this does not mean you should start sucking up to him, sending gifts etc…. *smirks* However it is an incredible opportunity to get a sneak peak at what our World of Warcraft could be becoming. Grywennon and her Third Infantry have also applied, so we may have a chance to play with all our friends in the new world before many others on our server!

The Contest will run 4 weeks and each week 100 guilds will be chosen to participate, so cross your fingers, wear your lucky socks, or do what ever it is that you do for luck! Cataclysm here we come!!

Dark Spirit – The Farseer’s Plight

June 13th, 2010

Yesterday we were a part of a story thousands of years in the making (two days), and with the preparation of jewelcrafters, smiths, engineers, casters and summoners (it all fell together in less than an hour) we made our way to Theramore, where the party began a rather surprising and epic quest.

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The party met on the docks of Theramore, and announced intentions to explore Alcaz Island, where strange sounds and trembling earth have been harbingers of the same evils said to haunt the Grim Batol in the Eastern Kingdom. Almost on queue (and totally by luck) the leviathan Tethyr attacked the docks, and our adventurers have their first taste of the dangers still to come.

WoWScrnShot_030810_194645

When we organized the passage from Witch Hill to the nearest island between Alcaz and the mainlands, we overtook a small camp of Defias rebels, where Kateri attempted to contact the spirits of ancient Kalimdor and receive their blessing for safe passage over the open water. What happened next… was a savage fight as the shaman was assaulted by her own totem spirits, who were enraged by the presence of an ancient, unnamed evil that one of them would only name “the Betrayer.” With the use of a circle of protection (focusing lenses and fireworks) and all the spells and potions the heroes had at their disposal, they prepared to make the final push to Alcaz, as the earth began to tremble and the waves began to rise.

Using spell or potion to cross the water, the adventurers reached Alcaz, and discovered an ancient village that more closely resembled the internment camps left over from the war effort, occupied mostly by naga, but also by a collection of dwarves, gnomes and men who were probably the remnants of the camps original guards, …or possibly prisoners.

As the town waWoWScrnShot_031110_215057s cleared, fire drakes called out warnings overheard, and then minions of a force calling itself “Doctor Weavil” descended on the raid, nearly destroying it twice.

Through several injuries and a pitched battle, skirmishers commanded by Werdnna Anesett and Sir Nathan Rainer went off in different directions to scout the island, discovering an abandoned lighthouse and tower that spoke of a much longer and more intentional presence.

They also found an intricate underground network of tunnels built from very ancient stone that seemed out of place on an island surrounded by leagues of water.

When Weavil was eventually beaten back, and the naga had retreated, the heroes found a summoning circle of great power at the base of a shattered alliance tower. The stonework appeared to have been literally blown apart, so violently that much of the missing stone could not be found in the vicinity.

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Another kind of battle ensued, as the heroes tried to seal the portal, and devised an intricate ritual to block the incoming flood of demons and dark energy polluting the island. With Jadelyn’s prayers to Elune and Kateri’s willingness to expose herself to the danger, the portal was eventually sealed, but the damage to Kateri may prove telling in the coming days.

A new story is being written, to deal with the aftermath of the Farseer’s Plight.