Poster Ubergrendle on the WowInsider had this to say about the coming expansion after Dan Whitcomb’s brief touch on the similarities between D3 and former cash cow World of Warcraft:
“Diablo 2 was the foundation of WoW. Talents, gems/sockets, tons of the class abilities all found their genesis in Diablo and Diablo 2. Ontop of that, Blizzard *learned* from Diablo2 and made imrpvoements in WoW. Raid tokens, talent respeccing, and Bind-on-Pickup as mechanics all were improvements on what they learned in Diablo, especially with the underground gold farming/item auctions.
Even today, Diablo2 ten years later plays like a very efficient, streamlined game. The graphics are dated, but the gameplay itself has aged very well and (perhaps disappointingly) the game industry as a whole hasn’t dramatically improved upon it.
With the return of the Diablo franchise, Blizzard can once more segment their fantasy portfolio into two streams — grimdark gothic mature themed Diablo, and a more whimsical gonzo setting in WoW. I think having two WoW expansions in a row that were all about death and destruction got tiresome…I for one am looking forward to what Blizzard can do with new open ended lore with an more optimistic, free spirited tone.”
Does this explain Blizzard’s sudden departure from the heady tones of war and punishment constantly rocking Azeroth? Let’s take a look at the past few years and see what Blizzard might be thinking.
In the Burning Crusade, Azeroth is introduced to the draenei and reintroduced to a ghost from its own past, the blood elves. The draenei bring with them the Burning Legion, and Illidan is released to wreak havoc on a devastated Outland.
Once Illidan is put down, though, there is a realization of an even greater danger. The Scourge deathknights, led by the Lich King Ner’zhul, plant the seeds for even greater devastation by corrupting the heart of Arthas Menethil, Prince of Lordaeron.
Wholly corrupted and welcoming damnation for one chance at revenge, Arthas retrieves Frostmourne at the cost of his own loyal men, ignores the order to return home, and ultimately climbs the Spire of Icecrown to don the helm of the Lich King, becoming the new greatest threat to Azeroth.
Under the Lich King’s control, Arthas diminishes until he is essentially Ner’zhul in a new skin. He rebuilds the armies of the Scourge and launches ziggurats across Azeroth after disguising the same plagues in shipments of grain, just as he destroyed Stratholme almost thirty years before.
In the end, Arthas is defeated by Tirion Fordring, but at great cost. Bolvar Fordragon and he overhear the parting warning of King Terenas, “There must always be a Lich King,” and in the end Bolvar is sealed into the Spire in Arthas’ place.
Now, the tale stretches back hundreds of years to the War of Three Hammers, when the Dark Iron, Wildhammer and Bronzebeard clans all vied for control over the destiny of the Dwarves.
With Modgud fighting her own war for the Dark Irons against the Wildhammer Clan and eventually succeeding in her campaign to destroy the Grim Batol, the outstretched fingers of Thaurissan’s own army failed in a direct assault against the Bronzebeards.
Divided and outnumbered, Thaurissan’s forces were besieged, and the failing emperor turned to dark magic, summoning any force that would aid him and turn the tide of the war back to his favor. Freed by Thaurissan’s magic, Ragnaros exploded into being, creating the burned wastes around Blackrock Mountain and enslaving the Dark Iron.
Eventually, adventurers did enter the Blackrock Mountains, and its Molten Core, and faced the denizens of the deep that rested there before confronting Ragnaros and subduing him, but they did not have the power to kill him forever.
Ragnaros recovered and returned to the Plane of Fire even as the forces that created Deathwing released the most powerful enemy Azeroth had ever known to run rampant across the known world, scattering ashes in his wake.
And then these pandas float by on this turtle….


Not that we’re trying to say anything, here.
Well, okay, maybe we are.
